Mimori
A downloadable game
[PRE-ALPHA, EXPECT BUGS AND OVERALL CRUDENESS]
Mimori is a turn-based RPG where you play as an unknown protagonist stranded in a mysterious island trying to search for answers and remembering what they were. In your journey, you met a mysterious figure who needs help in exchange for answers. Or is it, really?
Made as a submission for Compfest 18 IGI
CONTROLS:
Overworld:
- [WASD]: Move
- [LeftShift]: Sprint
- [F]: Interact
- [Space] & [LeftMouse]: Advance Dialogue
- [Esc]: Menu
Battle:
- [AD]: Change Targeted Enemy
- [Enter]: Use Skill
CREDITS:
Produced by Intermezzo Interactive
- Pokinob (Main Programmer, Game Design, Storywriter)
- ArrayNone (Artist, Music Composer, Assistance Programmer)
- Nocturno (UI Design, Sound Effect Designer, Compfest Administration)
(Engine: "Unity")
Website: https://unity.com/
(Sound Effect Tool: "Bfxr" by increpare)
Website: https://www.bfxr.net/
(Dialogue System Library: "Ink" by Inkle)
License: MIT License
Source: https://github.com/inkle/ink & https://github.com/inkle/ink-unity-integration
(Game Font: "Terminus")
License: SIL Open Font License 1.1
TTF Source: https://files.ax86.net/terminus-ttf/
Original Project: https://terminus-font.sourceforge.net/
| Status | Prototype |
| Authors | ArrayNone, Nocturno, Pokinob |
| Genre | Adventure, Puzzle |
| Tags | 2D, Fantasy, Pixel Art, Turn-based, Turn-Based Combat |
| Average session | About an hour |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |


